Models and the license
- Models made with Live2D Cubism Editor etc. (.model3.json)
- Agreement to Live2D Inc.'s license, and a publication license when required
- If someone else made the model, its own terms of use
LIVE2D
Live2D Cubism Using LUMINA Engine does not grant you a license to use Live2D. LUMINA Engine can display and animate Live2D Cubism models. Live2D, however, is a product of Live2D Inc., and using LUMINA Engine does not give you the right to use Live2D. This page explains what you need before using Live2D in a game, and what LUMINA Engine can do with it.
OPTIONAL EXTENSION
Control motions, expressions, blinking and lip sync from your scenario.
Explore features Before you beginLive2D is an extension outside the standard distribution. The showcase video uses the Live2D sample model Haru. Model data is not included in the browser demo.
BEFORE YOU USE IT
The terms for using Live2D are agreed between you, the creator, and Live2D Inc. ALC Software Laboratory does not sell Live2D licenses or handle the procedure for you.
WHAT LUMINA CAN DO
Live2D models can be layered and animated on the same screen as backgrounds and character sprites, from scenario commands or screen scripts.
EXAMPLE
Load the model, set its position and size, put it on screen, then play motions and expressions. The example below uses illustrative names. Replace model, motion and expression names with those in your own assets.
The full command list and details are in a separate volume, the “LUMINA Live2D Manual”. Because Live2D support is an add-on outside the standard distribution, this volume is provided to those who use Live2D.
bg 0 bg01a
// モデルを読み込んで、置き場所と大きさを決める
live2dload actor data4/live2d/Character Character.model3.json
live2dpos actor 640 640
live2dscale actor 1.6
// 背景の層 12 に載せると画面に出る
live2dattach 12
live2dmotion actor Idle 0 1
wait 6000
// 表情を替えて、口を少し開けてから自動の口に戻す
live2dexpression actor F03
live2dlipsync actor 0.8
wait 900
live2dlipsync actor -1
PLATFORMS
The same scenario and model run on three platforms. Each uses the matching edition of Live2D Inc.'s SDK.
| Platform | SDK | What to ship |
|---|---|---|
| Windows / Steam | Cubism SDK for Native | mrulive2d.dll and Live2DCubismCore.dll in the DLL folder |
| Android | Cubism SDK for Native | Built into the app (no extra files) |
| Browser | Cubism SDK for Web | lumina_live2d.js (only when Live2D is used) |
Games that do not use Live2D do not need to include these files.
SHIPPING CHECKLIST
Setup steps, licensing and notices, and the release checklist are covered in detail in the separate “LUMINA Live2D Manual” (provided to those who use Live2D).
Live2D sample data notice (the model “Haru” on this page)
本作品のキャラクターには株式会社Live2Dの著作物であるサンプルデータが株式会社Live2Dの定める規約に従って用いられています。本作品は制作者の完全な自己の裁量で制作されています。
LUMINA Engine is a product of ALC Software Laboratory and is not certified, endorsed or guaranteed by Live2D Inc. Live2D is a trademark or registered trademark of Live2D Inc.