FEATURES
Features
What LUMINA Engine can do, grouped by area (details may change as the engine is updated). Staging and screen features are used from scenarios and screen scripts; release-related features from the production tools. At the end you will find the differences between platforms (Windows, browser, Android) and the tools that support production.
Text and dialogue
The core of a visual novel: presenting text to read.
Characters, backgrounds and CGs
Showing each scene with pictures.
Screen effects
Transitions and effects that bring scenes to life.
Animated characters
Making characters move smoothly. LUMINA's own formats need no extra contract.
3D
Using 3D scenes inside an ADV.
Sound and movies
BGM, sound effects, voice and movies.
Branching and progress
Splitting the story with choices and flags.
Raising and dating simulation
Systems for games where you pick a weekly schedule, raise stats and grow closer to the people you meet — built from one settings file plus scenarios.
System screens (built in)
Title, save, settings and the other screens a game needs come ready-made. Reshape their look and behaviour for your game with each screen's script.
Multiple languages
Releasing a game in several languages, such as Japanese and English.
Shipping and stores
Releasing and publishing the finished game.
PLATFORM DIFFERENCES
Platform differences
The same scenarios and assets run on Windows, the browser and Android. The points below differ by platform.
| Item | Windows / Steam | Browser | Android |
|---|---|---|---|
| Dialogue, characters, effects | Yes | Yes | Yes |
|
Live2D (Live2D Inc. license required) |
Yes | Yes | Yes |
| 3D scenes and exploration | Yes | Yes | Yes |
| Whole-scene mask transitions | Yes | Switches without the effect | Switches without the effect |
| Movie formats | ogv, mp4, wmv, avi, etc. | mp4・webm | mp4・webm |
| Audio formats | Ogg Vorbis, Opus, WAV | Whatever the browser can play (Ogg, WAV, MP3, etc.) | Ogg Vorbis, Opus (no WAV) |
| Font choices | Bundled fonts + installed fonts | Bundled fonts | Bundled fonts |
| Save location | Game folder (AppData if not writable) | Inside the browser (cleared with site data) | Inside the app |
| Resume from suspend save | Yes | — | — |
| Achievements, cloud saves | Steam version | — | — |
| Where to release | Steam, your own site, packages, etc. | An https site | Google Play, APK |
| Controls | Mouse, keyboard, gamepad | Mouse, keyboard, touch, gamepad | Touch (long press = right click), gamepad, keyboard |
| Developer debug panel | Yes (development only) | — | — |
Official manual, Chapter 6 (Japanese) Place an .ogv (Windows) and an .mp4 (browser / Android) with the same name side by side, and one scenario plays the right one everywhere. The browser version needs a WebGPU-capable browser and must be opened over https (or localhost). See chapter 6 of the official manual (Japanese) for details.
Linux, iOS, PlayStation and Switch are in development and cannot run yet.
TOOLS
Tools that support production
Production tools for Windows. See chapter 7 of the official manual for how to use them.